Defense of the Ancients was originally a Warcraft III mod, so, of course, Blizzard couldn’t resist creating their own fully-fledged MOBA. Heroes of the Storm heroes are characters plucked from across the StarCraft, Warcraft, Diablo, and Overwatch universes and dropped into an ‘all star’ mash-up. One of the youngest MOBAs on the scene, Blizzard is expanding the hero roster at a terrifying rate. It already sports 80 heroes and that line-up will continue to grow.
After a slightly awkward first couple of years, Heroes of the Storm was revamped as Heroes 2.0, featuring a brand new progression system that takes Overwatch’s loot box system and further improves it. You’re guaranteed to get items that are relevant to your heroes every few boxes, and if you’re unhappy with your loot you can re-roll the box for a small fee of in-game gold.
Unlike League of Legends and Dota 2, Heroes features no items. Instead, players choose upgrades to their abilities as they level up, allowing them to focus on utility, hardiness, or damage. Each hero also features two ultimate abilities, of which only one can be activated during a single match.
Also, unlike its competition, Heroes hosts a variety of maps which feature unique objectives that can turn the tide of battle. One sees players fight for dominance of temples that fire lasers at opposing fortifications, another asks each team to collect plants that spawn a giant controllable flower monster.
Blizzard have gone to great lengths to keep the focus on combat and objectives rather than number crunching – you’ll find no one boasting about their high attack damage ratios or critical strike chance here. Games are also significantly shorter, generally clocking in at the 30-minute mark. However, what is sacrificed in depth is made up for in sheer polish.
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