eSports have been around for a few decades now. Because of the advanced technological progress and increasing improvement of hardware, the development of cyber sports has become popular around the world.
The eSports history started in 1952. During this year, Alexander Shafto Douglas have come up with the game “Tic-Tac-Toe”. This is where the “human versus computer” began.
However, the first real multiplayer game started in 1958 when the former director of the Instrumentation Higinbotham developed “Tennis for Two”. These games allowed two human players to play against one another.
Here are some of the eSports history highlights during the 70s.
This game is the first graphic virtual world that allows players to roam around and shoot each other. People also considered this game as the first networked game
This game was created by Will Crowther using a DEC PDP-10 computer. It is one of the first widely-played game in the eSports history.
1987: Nintendo World Championships
When the 1990s started, big companies like Nintendo started to show up. They developed a phenomenal competition called “Nintendo World Championships”. The tournaments includes classic video games like Sonic the Hedgehog 3 and Virtua Racing.
As time goes by, the eSports history timeline became wider. During 2003, the “Electronic Sports World Cup” happened in Poitiers, France. During 2005, the first eSports event called “CPL World Tour” occurred with a grand prize of one million dollars.
Great History of 2019’s Top eSports Games
How did the League of Legends started?
If you are eager to learn about League of Legends eSports history, then you are in the right place.
According to the producer, Jeff Jew, the game really sucked for a long time. They launched the game last October 27, 2009 and did not expect too much.
LoL’s popularity started in North America and Europe. In January 2014, it received over 67 million players around the world. In September 2016, they have received over 100 million players. This explosive growth led the company to produce toys, accessories, and apparels for their players.
How did the StarCraft started?
StarCraft eSports history Blizzard Entertainment started planning about the StarCraft last 1997. They released the game in 1996.
In 2001, they began developing the StarCraft: Ghost under the Nihilistic Software.
By June 2007, StarCraft have sold out nearly 10 million copies. Now, the game developers hold four Guinness World Records from the 2008’s Guinness World Records Gamer’s Edition.
Today, the eSports industry holds some of the biggest tournaments all around the world. Different eSports teams, organizers, and prize pools are getting bigger and higher each year. Therefore, players can expect more and exciting developments moving forward.